The video explanation of the absorb-bullets-with-dash makes it look like you're just bullet immune while dashing (and I wonder if at some point in development that was true) but instead it only activates if you dash right as one is very close to you worth noting that you're then bullet immune for the entirety of the dash, even when you come to a stop on the other side of the dash which I guess counts as part of the dash animation. I really hope Heart Machine irons out the kinks for the console releases, and that they find a way to bring us more of the content they originally envisioned with the same high, dense quality they've packed in Yeah, the video explanation of the chain dash in the shop makes it look like you can just mash on dash all day long, when the reality is much more demanding. There were some bugs and some performance issues here and there but I'll tend towards being sympathetic to a small first time indie team when the game itself plays so freaking well. Yes, it has its flaws (if you look too closely, the story you piece together remains a little too disparate, bearing the scars of the revision the game went through) but they're minor in the grand scheme of things. the gripes about the map) but because of those choices it massively succeeds at evoking a certain era and type of gaming experience. The game is very deliberately crafted - they could have done certain things differently to make it easier or more convenient (e.g. I'm already impatient for HLD 2! I really don't get a lot of the complaints some people have been lobbying at it. I squeezed almost 25 hours out of my first, blind run through this game, searching for and eventually finding everything.
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